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Overwatch Gameplay Architecture and Netcode - A GDC conference talk by developers at Blizzard about the technical details of the first Overwatch game. Overwatch Gameplay Architecture and Netcode
by GDC
A GDC conference talk by developers at Blizzard about the technical details of the first Overwatch game.
Date submitted: 6 Feb 2024
YouTube date: 8 Feb 2019
GDC 2023 Audience Promo - GDC 2023 Audience Promo GDC 2023 Audience Promo
by GDC
GDC 2023 Audience Promo
Date submitted: 12 Jan 2024
YouTube date: 21 Oct 2022
Game Developers Choice Awards 2022 Winners - Game Developers Choice Awards 2022 Winners Game Developers Choice Awards 2022 Winners
by GDC
Game Developers Choice Awards 2022 Winners
Date submitted: 12 Jan 2024
YouTube date: 23 Mar 2022
The Guy Who Ruined 'Angry Birds' - The Guy Who Ruined 'Angry Birds' The Guy Who Ruined 'Angry Birds'
by GDC
The Guy Who Ruined 'Angry Birds'
Date submitted: 12 Jan 2024
YouTube date: 31 Aug 2021
Introduction to Proceduralism - Introduction to Proceduralism Introduction to Proceduralism
by GDC
Introduction to Proceduralism
Date submitted: 12 Jan 2024
YouTube date: 28 Jan 2021
Build That Wall: Creating the Audio for Bastion - A GDC talk of Darren Korb talking about audio and music for Bastion, their first game at SuperGiantGames Build That Wall: Creating the Audio for Bastion
by GDC
A GDC talk of Darren Korb talking about audio and music for Bastion, their first game at SuperGiantGames
Date submitted: 5 Jul 2023
YouTube date: 18 Aug 2016
Tools Tutorial Day: Workflow Driven Tools Design - In this 2018 GDC session, Remedy Entertainment's Vesa Paakkanen shares how the tools team at Remedy Entertainment shifted the tools design process from impl... Tools Tutorial Day: Workflow Driven Tools Design
by GDC
In this 2018 GDC session, Remedy Entertainment's Vesa Paakkanen shares how the tools team at Remedy Entertainment shifted the tools design process from impl...
Date submitted: 17 Aug 2022
YouTube date: 23 Feb 2021
Invisible Intuition: Blockmesh and Lighting Tips to Guide Players - In this 2018 GDC Level Design Workshop talk, developers David Shaver and Robert Yang share techniques that developers like Respawn and Naughty Dog use to es... Invisible Intuition: Blockmesh and Lighting Tips to Guide Players
by GDC
In this 2018 GDC Level Design Workshop talk, developers David Shaver and Robert Yang share techniques that developers like Respawn and Naughty Dog use to es...
Date submitted: 17 Aug 2022
YouTube date: 24 Jul 2020
Stress-Free Game Development: Powering Up Your Studio With DevOps - In this 2020 GDC Virtual Talk, Butterscotch Shenanigans' Seth Coster walks through how his team learned to use DevOps to get more done while working less. Stress-Free Game Development: Powering Up Your Studio With DevOps
by GDC
In this 2020 GDC Virtual Talk, Butterscotch Shenanigans' Seth Coster walks through how his team learned to use DevOps to get more done while working less.
Date submitted: 17 Aug 2022
YouTube date: 1 Apr 2020
Helping Players Hate (or Love) Their Nemesis - In this 2018 GDC session, Monolith Productions' Chris Hoge describes the philosophies and features that were used in the design of both Middle-earth: Shadow... Helping Players Hate (or Love) Their Nemesis
by GDC
In this 2018 GDC session, Monolith Productions' Chris Hoge describes the philosophies and features that were used in the design of both Middle-earth: Shadow...
Date submitted: 17 Aug 2022
YouTube date: 27 Feb 2020

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