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Overwatch Gameplay Architecture and Netcode by GDC A GDC conference talk by developers at Blizzard about the technical details of the first Overwatch game.
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GDC 2023 Audience Promo by GDC GDC 2023 Audience Promo
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Game Developers Choice Awards 2022 Winners by GDC Game Developers Choice Awards 2022 Winners
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The Guy Who Ruined 'Angry Birds' by GDC The Guy Who Ruined 'Angry Birds'
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Introduction to Proceduralism by GDC Introduction to Proceduralism
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Build That Wall: Creating the Audio for Bastion by GDC A GDC talk of Darren Korb talking about audio and music for Bastion, their first game at SuperGiantGames
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Tools Tutorial Day: Workflow Driven Tools Design by GDC In this 2018 GDC session, Remedy Entertainment's Vesa Paakkanen shares how the tools team at Remedy Entertainment shifted the tools design process from impl...
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Invisible Intuition: Blockmesh and Lighting Tips to Guide Players by GDC In this 2018 GDC Level Design Workshop talk, developers David Shaver and Robert Yang share techniques that developers like Respawn and Naughty Dog use to es...
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Stress-Free Game Development: Powering Up Your Studio With DevOps by GDC In this 2020 GDC Virtual Talk, Butterscotch Shenanigans' Seth Coster walks through how his team learned to use DevOps to get more done while working less.
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Helping Players Hate (or Love) Their Nemesis by GDC In this 2018 GDC session, Monolith Productions' Chris Hoge describes the philosophies and features that were used in the design of both Middle-earth: Shadow...
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