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Portal Design (5) Logic usebutton with visual countdown by Hurricaaane Logic usebutton with visual countdown.
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Portal Design (6) Floating cube training design by Hurricaaane I've guessed we could use the pulley constraint to make a constraint with four degrees of liberty (three axis, one translation).
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Portal Design (7) Floating cube second design by Hurricaaane The same floating cube device redesigned.
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Portal Design (8) Triggerable electrified water by Hurricaaane Goo may be replaced by clean water with an electrified ball catcher in that you can try to disable to bypass the obstacle.
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Portal Design (9) Electrified water + Floater by Hurricaaane A combinaison of the floater and the electrified water. Showcases what a floater can be used to.
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Portal Design (10) Laser-pointing devices and eyecam by Hurricaaane I wanted to create a challenge involving turrets firing not at the player but at locations like a moving ball or a fixed target.
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Portal Design (11) Stupid glass by Hurricaaane Just a stupid idea I came up with.
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Portal Design (15) Abandoned experiment : Active music by Hurricaaane Here, I wanted to make a system like Metal Gear Solid or Need For Speed Most Wanted with music varying from the action.
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Portal Design (16) Flashchamber in GLaMS-DOS by Hurricaaane The level transitions from "Logic Portals : GLaMS-DOS" will look like elevators, but actually they are Flashchambers.
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Portal Design (17) Designing level 01 of GLaMS-DOS by Hurricaaane This one is a speed up video of a level being built : GLaMS-DOS level 01 (Note that the first level is level 00).
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