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Beginner Portal Mapping - Making a Box Dropper




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Uploaded to YouTube by: p0rtalplayer
Date submitted to Unlisted Videos: 20 June 2018
Date uploaded/published to YouTube: 29 August 2010

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Description:

A beginner's portal mapping tutorial for making a Vital Appartus Vent in hammer. PM me if you have any questions.

1. Create a prop_Static with the model models/props/box_dropper.mdl. This will be your guide for the next step. Position it how you wish.

2. Use the arch tool. Draw a box 192 x 192 x 8 units, centered above the dropper model. Hit enter to bring up the arch window. Set the wall width to 48, the number of sides to 8, the Arc to 360, the start angle to 0 and the add height to 0. Use the clipping tool to make the resulting shape a square with a cylindrical hole in the middle. Texture all visible sides with a ceiling texture.

3. Create 4 blocks that are 128 x 128 x 16 as shown. Texture the inside faces with metal/metalwall_bts_002a. Hold down shift and drag upwards to duplicate them. Texture the new brushes' inside faces with metal/metalwall_bts_002c. Create a block to seal off the top who's bottom face is textured with lights/light_orange001.

4. Set up some brushes textured with tools/toolsinvisible as shown. Use the clipping tool and the vertex manipulation tool. The video jumps during this step, someone messaged me on MSN, the only thing that it missed was me clipping the block diagonally. Remember you can hold down shift and drag to duplicate, use ctrl + m to rotate, and right click and use the "flip objects" menu to flip around an axis.

5. Create a prop_physics with the model models/props/metal_box.mdl. Name it box. Above it, create a point_template called dropper1_template. Set the first template to "box". In the center of the cube, create an env_entity_maker called dropper1_spawner. Set the template to spawn to dropper1_template.

6. Create a prop_dynamic with the model models/props/box_dropper_cover.mdl. Name it dropper1_cover. Position it over the bottom of the tube. Just above it, inside the tube, create a cylinder textured with tools/toolsclip. Tie it to a func_brush and call it dropper1_brush.

7. Go back to dropper1_spawner and set up the outputs as shown.

To trigger the dropper, simply have a logic_auto or something have an output that says "OnMapSpawn" (using the logic_auto as an example) "dropper1_spawner" "forcespawn"

This will spawn a box, and that will trigger the dropper to open and then close.