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Secret IK Rig Script Which Should be Useful Thing in SFM...




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Uploaded to YouTube by: Thelombax51 (Ratchet Mario)
Date submitted to Unlisted Videos: 10 March 2020
Date uploaded/published to YouTube: 3 December 2014

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Description:

I discovered an IK rig script which create a "Rig Foot Roll" control like other 3D programs does. But I'm doubt why other Valve's models don't have this...since a script rig for Valve's models came with SFM in the first place. I'm sure that not many people who know these secret. Here's I'm just show you anyway.

I'm note that Sonic model was re-compiled, it is not like you use Apoc's version that doesn't have attachment control, and don't work at all.

Here is HOW TO DO...
add these to your .QC

$attachment "pvt_heel_L" "[bone name'>" [X Y Z'> absolute
$attachment "pvt_heel_R" "[bone name'>" [X Y Z'> absolute

then re-compile a model. I highly recommend to use Crowbar tool for compile a model, also you can decompile too. You can to do this yourself if you want to...you must knowledge how to modeling for Source too.

So, these might be not work for Sonic IK rig on Workshop, I'm going to update soon, because I've changed a value on script for foot roll controls.
http://steamcommunity.com/sharedfiles/filedetails/?id=251895232

Aaaand here's recompiled Sonic model if you want to testing out...
https://www.dropbox.com/s/1n3w3yvwhhh6a21/Sonic%2520FootRoll%2520SFM.zip?dl=0

Question? Am I going to release this? Answer: I'm not quite sure for that, it is up to Apoc Hedgie (the creator of Sonic addons) will fix for SFM addons or not, that's I'm trying to ask him.

Sonic ©SEGA
Sonic model ripped by Apoc Hedgie