Elwynn Forest in Unreal 4 (early build) |
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Description: What's being done right now: Proper LOD for trees Proper shadows for the entire scene Proper water reflections Fewer, but bigger trees (more Elwynn-like) Finishing areas, the lake and the lake house specifically Pop-ins Wood texture, which I now see really looks like plastic The glass material in the windows Reducing light intensity to avoid over- and underexposure Bigger texture scaling Ambient Occlusion What's being added in the future: Basically the rest of the zone - subscribe and stay tuned! In the far future I would really like to do Duskwood and Westfall as well and release it for free for VR Music: © Blizzard Entertainment, all rights reserved. World of Warcraft and World of Warcraft: Cataclysm are trademarks of Blizzard Entertainment. |