Showcasing Unreal's New Material Layering System | GDC 2018 | Unreal Engine |
Description: This session by Epic's Alan Willard demonstrates UE4’s new experimental system for creating layered materials. This new approach to material construction offers extreme flexibility and future editiablity for in-game assets, especially for content that will require many variations, such as character skins. Learn more at http://www.unrealengine.com/gdc2018 |