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Star Citizen - Extended Cut: Flight mechanics discussion with John Pritchett & Pete Mackay




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Uploaded to YouTube by: StarCitizen
Date submitted to Unlisted Videos: 6 June 2015
Date uploaded/published to YouTube: 15 May 2015

Tags: video games, physics, programming, science fiction




Description:

Pete Mackay talks to physics programmer John Pritchett about the space flight mechanics algorithms for the Star Citizen video game.

Star Citizen consists of two main components:
1. A first-person space combat, mining and trading with first-person shooter (FPS) elements in a massively multiplayer persistent universe and customizable private servers.
2. A branching single-player and drop-in co-operative multiplayer campaign titled Squadron 42.