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Quake 3's frame rate dependent physics [Fixed audio] - [This is a re-upload of a previous video that was missing audio in the left channel]

An explanation of why setting `com_maxfps 125` in Quake 3 yields higher an Quake 3's frame rate dependent physics [Fixed audio]
by Matt's Ramblings
[This is a re-upload of a previous video that was missing audio in the left channel] An explanation of why setting `com_maxfps 125` in Quake 3 yields higher an
Date submitted: 6 Nov 2026
YouTube date: 8 Mar 2018

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